Chevella Racing is a hardcore grip racing simulator. You drive real cars at the limit through a direct-drive wheel and feel every kerb, slip and load shift. Open and moddable. The car and track list never stops growing.
“I'm driving a real car. It talks to me through my hands. And the whole sim is mine to extend.”THE CORE FANTASY
Two things, and they're inseparable. Physical honesty: a car that behaves and communicates like the real thing at the limit, catchable by a skilled driver. Ownership: an open platform you extend with cars, tracks, championships and tools.
Force feedback is a first-class output channel, engineered for direct-drive hardware — not an effect layer bolted on. Kerbs, slip, surface and load come straight to the rim, from the physics, never faked.
A custom C++ tire and vehicle core on its own decoupled 1 kHz thread. No off-the-shelf vehicle physics. A bottomless skill ceiling, real-car-authentic assists, and a car you can catch.
Open and moddable by design. Mod data and content, read telemetry, adjust every setup value, build with the creator SDK. The list never stops growing.
A signature damp-overcast look — a real car evaluated on a real circuit under real light — read through an instrument-grade data layer. Unreal Engine 5.8 and a custom physics core. The look is ownable, the platform is open, and the feel is non-negotiable.
A single game "% done" is fiction, so here are three honest scopes — widest to narrowest. The deterministic 1 kHz physics loop already runs on a real direct-drive wheel, and you can feel it.
The loop, force-feedback pipeline, vehicle solver, car schema and track format — the make-or-break spine most sims get wrong. Only the cross-machine determinism proof remains.
Everything you need to actually drive a lap — input, telemetry, timing, camera, HUD. Input and track have landed; the visible, on-screen game is just beginning.
Every system across the full roadmap, from the physics core to career and competition. Around a third have design docs; the core spine is nearly complete.
Early Access updates, dev diaries and deep-dives on wheel feel. No spam. Just the build coming together.